

Actionscript 3.0 Particle Systems uses Flash. Heres a somewhat naive way of doing it, assuming your buttons are just MovieClips (if y. Now, I don't mind much about having 1 event listener per button, for the click, but since the other events are just to make a box appear and disappear as well as display some text, I thought it was way too much of a mess of code. Actionscript 3 Button Codes and Scripts Downloads Free. Answer (1 of 7): You basically want to take advantage of the event.currentTarget property in your event handler, which, in essence, tells you 'The thing that was clicked', and base your behavior off of that. This I managed to do too however, the way I was about to do it would mean that I had to create 3 event listeners per button (CLICK, ROLL_OVER, ROLL_OUT) and, obviously, 3 functions connected to each event listener. So the solution I came up with, is to create an InfoBox with an InfoText inside so that when the cursor is over the button it appears with the description, cost and etc. The button's names (with a text on the left), however, are rather cryptic and it's hard to figure out what they do unless you test or something. Begin by adding a button to the Stage: With the lesson01start.fla file open and the Stage and Timeline visible, select the first frame in the buttons layer. On the shop screen there are several buttons that affect the player's stats for when the player restarts the game. To see how code snippets work, you will add some code that will link to the Flash support page at when a button is clicked. I am currently working on a game and it is all going well.
