

That business reality is going to shape any potential sequels Imagine a high-resolution version of Diablo with a huge variety of gear earned in quarterly released new areas, supported by a season pass that doesn’t nickel and dime you for each loot box. The secret could be found in Fortnite’s Battle Pass system, which might be one of the most effective monetization schemes in the history of gaming. That means Blizzard has to find a way to offer new areas for teams to fight through and new gear for them to earn relatively frequently while also figuring out how players would like to pay for it without feeling ripped off. Blizzard must want to have a way for Diablo players to remain Diablo players for more than a week or two every few years.ĭiablo is never going to turn into a multiplayer game, where players battle each other - at least, not primarily. This is what it makes it so easy to return to the game after a long absence, but it’s also what makes it so easy to put back down. That business reality is going to shape any potential sequels much more than anything else will.ĭiablo 3 already has seasons that come and go and offer a few new pieces of gear, but the content itself has been mostly recycled for years. But the best way to speculate about where Diablo could be going is to look at how its core play could support the ongoing sales of content. I’m not saying this is good or bad, by the way. The only other way Blizzard is monetizing the game is by selling it on multiple platforms.


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You can spend ridiculous sums of money on Blizzard’s other games, but the heaviest Diablo 3 player will only give Blizzard $45 if they buy the game’s Battle Chest on PC and the Necromancer class. Blizzard isn’t going to release a new Diablo that doesn’t have some form of potential ongoing purchase.ĭiablo 3, despite its continued popularity with players, only has a single expansion and one new character class to buy. Other Blizzard games have similar systems: Hearthstone has new cards, World of Warcraft has expansions and WoW Tokens, and Heroes of the Storm has new heroes and skins. The more interesting topic, however, and the more pressing one, is sequels. It would likely be a much larger job than we saw with the StarCraft 2 refresh, but it’s a project I would be happy to pay for.

The first thing I’d love to see is a reworked version of Diablo 3 with high-resolution character models and environments. So what would a modern Diablo look like? Blizzard’s business could give us clues
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Meanwhile, Diablo 3 updates often feel like they are being bolted onto a creaking frame Diablo is the Blizzard franchise that could benefit the most from a full overhaul, from the visuals to the way new content is presented. That’s not to say the game hasn’t evolved through the years remember the much-despised, real-money auction house and the dark times before Adventure Mode? But even StarCraft 2 offers updated visuals these days, and World of Warcraft, Hearthstone and Overwatch are continually updated with new content that changes the games significantly. Diablo 3 feels like the Blizzard game that’s the most stuck in time.
